Take a chunk of Zelda's grass-chopping item-scouring, a good spread of Harvest Moon's farming, a nice pile of Animal Crossing's village folk, a big stack of crafting from just about any survival game, and the quest structure of an MMO. It's perhaps possible to be a little mercenary, and suggest that a lot of Yonder's design comes as a result of collecting together sticky elements from other games and putting them all together. A combat-free, risk-free game of exploration and meandering, farming and cat-gathering, questing and lazily fishing. Ignore the silly name, Yonder: The Cloud Catcher Chronicles is pretty special.